A
Aqua Affinity makes mining underwater much faster.
Suitable items: Head armor, helmets and turtle shell
Levels, conflicts & tips
- Level effect
- I is the full effect: underwater mining is greatly accelerated.
- Conflicts
- None
- Good combination
- Respiration, Protection, Unbreaking, Mending
Practical tip: On an underwater helmet, Aqua Affinity almost always belongs next to Respiration.
B
Bane of Arthropods increases damage against spiders, silverfish, endermites and bees and can slow them.
Suitable items: Swords, spears, axes and maces
Levels, conflicts & tips
- Level effect
- I to V: +2.5 damage per level against arthropods; possible slowness rises from about 1.5 to 3.5 seconds.
- Conflicts
- Sharpness, Smite, Impaling, Density, Breach
- Good combination
- Looting, Unbreaking, Mending, depending on weapon Knockback or Fire Aspect
Practical tip: Very specialized as an everyday weapon; it is best when you intentionally fight arthropods.
Blast Protection reduces explosion damage and explosion knockback.
Suitable items: All armor pieces
Levels, conflicts & tips
- Level effect
- I to IV: protection +2 per level and knockback resistance +0.15 per level, up to +8 and +0.60.
- Conflicts
- Protection, Fire Protection, Projectile Protection
- Good combination
- Feather Falling, Thorns, Unbreaking, Mending
Practical tip: Good for TNT work, creeper areas and dangerous caves, but less general than Protection.
Breach lowers the target's armor effectiveness when you hit with a mace.
Suitable items: Mace
Levels, conflicts & tips
- Level effect
- I: -0.15 armor effectiveness. II: -0.30. III: -0.45. IV: -0.60 for maximum armor penetration.
- Conflicts
- Sharpness, Smite, Bane of Arthropods, Impaling, Density
- Good combination
- Wind Burst, Fire Aspect, Unbreaking, Mending
Practical tip: Choose Breach when your mace is meant for armored targets.
C
Channeling summons lightning during thunderstorms when a thrown trident hits a visible target.
Suitable items: Trident
Levels, conflicts & tips
- Level effect
- I is the full effect: lightning is summoned under the right weather and visibility conditions.
- Conflicts
- Riptide
- Good combination
- Loyalty, Impaling, Unbreaking, Mending
Practical tip: Channeling needs a thunderstorm and sky access; Loyalty is a very practical pairing.
Curse of Binding prevents equipped gear from being removed normally.
Suitable items: Wearable gear such as armor, elytra, heads and carved pumpkin
Levels, conflicts & tips
- Level effect
- I is the full effect: the equipped item stays bound.
- Conflicts
- None
- Good combination
- Usually none by choice
Practical tip: In normal Survival, only equip cursed armor if you really want the consequence.
An item with Curse of Vanishing does not drop normally when you die.
Suitable items: Many durable items, compass, carved pumpkin and heads
Levels, conflicts & tips
- Level effect
- I is the full effect: the item disappears on death.
- Conflicts
- None
- Good combination
- Usually none by choice
Practical tip: On valuable Survival gear, this curse is almost always a downside.
D
Density increases the mace's smash damage bonus per block fallen.
Suitable items: Mace
Levels, conflicts & tips
- Level effect
- I to V: +0.5 smash damage per level and fallen block, up to +2.5 at level V.
- Conflicts
- Sharpness, Smite, Bane of Arthropods, Impaling, Breach
- Good combination
- Wind Burst, Fire Aspect, Unbreaking, Mending
Practical tip: Density is the natural choice when you use the mace for fall attacks.
Depth Strider improves your movement in water.
Suitable items: Boots
Levels, conflicts & tips
- Level effect
- I: water movement +0.333. II: +0.667. III: +1.0 and maximum water mobility.
- Conflicts
- Frost Walker
- Good combination
- Feather Falling, Protection, Unbreaking, Mending
Practical tip: For oceans, rivers and underwater builds, Depth Strider III is usually better than Frost Walker.
E
Efficiency increases tool mining speed.
Suitable items: Axes, pickaxes, shovels and hoes
Levels, conflicts & tips
- Level effect
- With a suitable tool and block: I: +2 mining speed. II: +5. III: +10. IV: +17. V: +26.
- Conflicts
- None
- Good combination
- Fortune or Silk Touch, Unbreaking, Mending
Practical tip: Efficiency V saves a lot of time on large building and mining projects.
F
Feather Falling reduces fall damage on boots.
Suitable items: Boots
Levels, conflicts & tips
- Level effect
- I to IV: fall protection +3 per level, up to +12 at level IV.
- Conflicts
- None
- Good combination
- Protection, Depth Strider or Frost Walker, Soul Speed, Unbreaking, Mending
Practical tip: Feather Falling IV is one of the most useful boot enchantments for caves, mountains, End islands and Elytra mistakes.
Fire Aspect sets hit enemies on fire.
Suitable items: Melee weapons such as swords, spears and maces
Levels, conflicts & tips
- Level effect
- I: 4 seconds of fire. II: 8 seconds of fire.
- Conflicts
- None
- Good combination
- Sharpness, Looting, Unbreaking, Mending
Practical tip: Fire Aspect is useful in daily combat, but burning enemies can be risky in tight fights.
Fire Protection reduces fire damage and burn duration.
Suitable items: All armor pieces
Levels, conflicts & tips
- Level effect
- I to IV: fire protection +2 per level and shorter burn duration, strongest at level IV.
- Conflicts
- Protection, Blast Protection, Projectile Protection
- Good combination
- Unbreaking, Mending
Practical tip: Very useful in the Nether and around lava, but less versatile than Protection for general armor.
Flame sets arrows from a bow on fire.
Suitable items: Bow
Levels, conflicts & tips
- Level effect
- I is the full effect: arrows ignite hit targets.
- Conflicts
- None
- Good combination
- Power, Punch, Infinity or Mending, Unbreaking
Practical tip: Flame adds pressure at range, but fire is not helpful in every situation.
Fortune increases the chance of extra drops from many blocks.
Suitable items: Axes, pickaxes, shovels and hoes
Levels, conflicts & tips
- Level effect
- I: roughly +33% yield for ore drops. II: roughly +75%. III: roughly +120% and the best normal drop effect.
- Conflicts
- Silk Touch
- Good combination
- Efficiency, Unbreaking, Mending
For many ores, Fortune I can allow up to double drops, Fortune II up to triple drops and Fortune III up to quadruple drops. The average depends on the block.
Practical tip: Use Fortune III for valuable ores and resources where you want more drops instead of block form.
Frost Walker turns nearby water into frosted ice while you walk.
Suitable items: Boots
Levels, conflicts & tips
- Level effect
- I: smaller frost radius. II: larger frost radius and strongest normal effect.
- Conflicts
- Depth Strider
- Good combination
- Feather Falling, Protection, Unbreaking, Mending
Practical tip: Frost Walker is convenient for crossing water, but Depth Strider is usually better for underwater movement.
I
Impaling increases trident damage against suitable targets.
Suitable items: Trident
Levels, conflicts & tips
- Level effect
- I to V: +2.5 damage per level against suitable targets, up to +12.5 at level V.
- Conflicts
- Sharpness, Smite, Bane of Arthropods, Density, Breach
- Good combination
- Loyalty or Riptide, Channeling, Unbreaking, Mending
Practical tip: Impaling is strong when you use the trident as a focused damage weapon.
Infinity lets you fire many shots as long as you carry one normal arrow.
Suitable items: Bow
Levels, conflicts & tips
- Level effect
- I is the full effect: one normal arrow is enough as supply.
- Conflicts
- Mending
- Good combination
- Power, Punch, Flame, Unbreaking
Practical tip: Infinity is convenient for long fights, but you give up Mending.
K
Knockback increases how far hit enemies are pushed away.
Suitable items: Melee weapons
Levels, conflicts & tips
- Level effect
- I: knockback +1. II: knockback +2 and maximum normal pushback.
- Conflicts
- None
- Good combination
- Sharpness, Fire Aspect, Unbreaking, Mending
Practical tip: Good for keeping distance, but sometimes annoying when you want to keep hitting a target.
L
Looting improves drops when you defeat mobs with a melee weapon.
Suitable items: Swords and spears
Levels, conflicts & tips
- Level effect
- I: loot tables up to +1. II: up to +2. III: up to +3 and best normal Looting effect.
- Conflicts
- None
- Good combination
- Sharpness, Smite or Bane of Arthropods, Fire Aspect, Unbreaking, Mending
Practical tip: Looting III is especially valuable for farms and rare mob drops.
Loyalty makes a thrown trident return to you.
Suitable items: Trident
Levels, conflicts & tips
- Level effect
- I: return starts. II: faster return. III: fastest normal return.
- Conflicts
- Riptide
- Good combination
- Impaling, Channeling, Unbreaking, Mending
Practical tip: Loyalty is ideal when you want a throwable trident without picking it up every time.
Luck of the Sea increases fishing luck for better catches.
Suitable items: Fishing rod
Levels, conflicts & tips
- Level effect
- I: fishing luck +1. II: +2. III: +3 and maximum normal fishing luck bonus.
- Conflicts
- None
- Good combination
- Lure, Unbreaking, Mending
Practical tip: Combine Luck of the Sea with Lure if you want better and faster catches.
Lunge makes you dash forward with a spear after a piercing attack.
Suitable items: Spears
Levels, conflicts & tips
- Level effect
- I: small forward push. II: much stronger push. III: strongest push; each level also increases exhaustion and the attack costs extra durability.
- Conflicts
- None
- Good combination
- Unbreaking, Mending, Looting, Knockback or Fire Aspect
Practical tip: Avoid using Lunge carelessly in tight spaces because the dash can put you in a bad position.
Lure shortens the waiting time while fishing.
Suitable items: Fishing rod
Levels, conflicts & tips
- Level effect
- I: wait time -5. II: -10. III: -15 and fastest normal fishing wait time.
- Conflicts
- None
- Good combination
- Luck of the Sea, Unbreaking, Mending
Practical tip: Lure III is ideal when you want many catches quickly.
M
Mending converts experience into durability for the enchanted item.
Suitable items: Durable items such as armor, tools, weapons, elytra, shield, fishing rod, bow, crossbow and trident
Levels, conflicts & tips
- Level effect
- I is the full effect: experience repairs the item with factor 2.
- Conflicts
- Infinity
- Good combination
- Unbreaking and all fitting main enchantments
Practical tip: Mending is usually one of the most important enchantments for gear you use permanently.
Multishot makes the crossbow fire several projectiles at once.
Suitable items: Crossbow
Levels, conflicts & tips
- Level effect
- I is the full effect: +2 additional projectiles with spread.
- Conflicts
- Piercing
- Good combination
- Quick Charge, Unbreaking, Mending
Practical tip: Multishot is good against groups; Piercing is better for targets in a line.
P
Piercing lets crossbow projectiles pass through multiple targets.
Suitable items: Crossbow
Levels, conflicts & tips
- Level effect
- I to IV: each level adds 1 piercing value and can hit more targets in a line.
- Conflicts
- Multishot
- Good combination
- Quick Charge, Unbreaking, Mending
Practical tip: Piercing is strongest in corridors or when enemies line up.
Power increases arrow damage from bows.
Suitable items: Bow
Levels, conflicts & tips
- Level effect
- I: +1.0 arrow damage. II: +1.5. III: +2.0. IV: +2.5. V: +3.0.
- Conflicts
- None
- Good combination
- Punch, Flame, Infinity or Mending, Unbreaking
Practical tip: Power V is the most important damage enchantment for bows.
Projectile Protection reduces damage from arrows and other projectiles.
Suitable items: All armor pieces
Levels, conflicts & tips
- Level effect
- I to IV: projectile protection +2 per level, up to +8 at level IV.
- Conflicts
- Protection, Fire Protection, Blast Protection
- Good combination
- Feather Falling, Thorns, Unbreaking, Mending
Practical tip: Good against skeletons and projectiles, but Protection is more versatile overall.
Protection reduces general damage unless the damage explicitly bypasses invulnerability.
Suitable items: All armor pieces
Levels, conflicts & tips
- Level effect
- I to IV: protection +1 per level, up to +4 at level IV.
- Conflicts
- Fire Protection, Blast Protection, Projectile Protection
- Good combination
- Feather Falling on boots, Thorns, Unbreaking, Mending
Practical tip: Protection IV is usually the most flexible armor protection for normal Survival.
Punch increases arrow knockback.
Suitable items: Bow
Levels, conflicts & tips
- Level effect
- I: arrow knockback +1. II: +2 and maximum arrow knockback.
- Conflicts
- None
- Good combination
- Power, Flame, Infinity or Mending, Unbreaking
Practical tip: Punch helps keep distance, but can push enemies inconveniently far away.
Q
Quick Charge shortens crossbow loading time.
Suitable items: Crossbow
Levels, conflicts & tips
- Level effect
- I: load time -0.25. II: -0.50. III: -0.75 and fastest normal crossbow loading time.
- Conflicts
- None
- Good combination
- Piercing or Multishot, Unbreaking, Mending
Practical tip: Quick Charge III makes crossbow fights much smoother and is almost always useful.
R
Respiration extends the time before your air supply drops while diving, making underwater exploration easier.
Suitable items: Head armor, helmets and turtle shell
Levels, conflicts & tips
- Level effect
- I: about 30 seconds of air on average. II: about 45 seconds. III: about 60 seconds; levels reduce air consumption step by step.
- Conflicts
- None
- Good combination
- Aqua Affinity, Protection, Unbreaking, Mending
Practical tip: Respiration III is especially useful for ocean monuments, ruins and longer underwater builds.
Riptide pulls you forward with the trident under suitable conditions.
Suitable items: Trident
Levels, conflicts & tips
- Level effect
- I: spin attack 1.5. II: 2.25. III: 3.0 and strongest Riptide push.
- Conflicts
- Loyalty, Channeling
- Good combination
- Impaling, Unbreaking, Mending
Practical tip: Riptide is great for movement, but replaces the classic thrown trident with Loyalty.
S
Sharpness increases general melee damage.
Suitable items: Swords, spears and axes
Levels, conflicts & tips
- Level effect
- I: +1.0 damage. II: +1.5. III: +2.0. IV: +2.5. V: +3.0.
- Conflicts
- Smite, Bane of Arthropods, Impaling, Density, Breach
- Good combination
- Looting, Knockback, Fire Aspect, Unbreaking, Mending
Practical tip: Sharpness is the best choice when you want a versatile everyday weapon.
Silk Touch lets suitable blocks drop in their original block form.
Suitable items: Axes, pickaxes, shovels and hoes
Levels, conflicts & tips
- Level effect
- I is the full effect; suitable blocks drop as blocks and there is no higher level.
- Conflicts
- Fortune
- Good combination
- Efficiency, Unbreaking, Mending
Practical tip: Keep separate Silk Touch and Fortune tools so you can choose between block form and extra drops.
Smite increases melee damage against undead mobs such as zombies, skeletons, phantoms and the Wither.
Suitable items: Swords, spears, axes and maces
Levels, conflicts & tips
- Level effect
- I to V: +2.5 damage per level against undead targets, up to +12.5 at level V.
- Conflicts
- Sharpness, Bane of Arthropods, Impaling, Density, Breach
- Good combination
- Looting, Knockback, Fire Aspect, Unbreaking, Mending
Practical tip: Smite is best as a specialized undead weapon; Sharpness is often more flexible for general use.
Soul Speed makes you faster on soul sand and soul soil.
Suitable items: Boots
Levels, conflicts & tips
- Level effect
- I: movement +0.0405 and 4% damage chance. II: +0.0510 and 8%. III: +0.0615 and 12%.
- Conflicts
- None
- Good combination
- Feather Falling, Protection, Unbreaking, Mending
Practical tip: Great for Nether paths on soul blocks, but pair it with Unbreaking/Mending because it can wear boots faster.
Sweeping Edge increases sweep attack damage with swords.
Suitable items: Swords
Levels, conflicts & tips
- Level effect
- I: sweep ratio 1/2. II: 2/3. III: 3/4 and maximum sweeping effect.
- Conflicts
- None
- Good combination
- Sharpness, Looting, Fire Aspect, Unbreaking, Mending
Practical tip: Especially useful when you often fight groups.
Swift Sneak increases your movement speed while sneaking.
Suitable items: Leggings
Levels, conflicts & tips
- Level effect
- I: sneak speed +0.15. II: +0.30. III: +0.45 and fastest normal sneaking.
- Conflicts
- None
- Good combination
- Protection, Thorns, Unbreaking, Mending
Practical tip: Very useful for Ancient Cities, bridge building and situations where you sneak a lot.
T
Thorns can damage attackers when they hit you.
Suitable items: All armor pieces
Levels, conflicts & tips
- Level effect
- I: 15% chance. II: 30%. III: 45%; return damage can trigger and wears armor extra.
- Conflicts
- None
- Good combination
- Protection, Unbreaking, Mending
Practical tip: Thorns is strong defensively, but Mending matters because it wears armor faster.
U
Unbreaking lowers the chance that an item loses durability when used.
Suitable items: Many durable items, including armor, tools, weapons, elytra, shield, bow, crossbow, trident and fishing rod
Levels, conflicts & tips
- Level effect
- I: non-armor items use durability about 1/2 as often. II: about 1/3. III: about 1/4; armor uses its own weaker chance.
- Conflicts
- None
- Good combination
- Mending and all fitting main enchantments for the item
Practical tip: Unbreaking III is worth using on almost everything you use regularly.
W
Wind Burst creates a wind effect after a suitable mace hit, launching you upward or back.
Suitable items: Mace
Levels, conflicts & tips
- Level effect
- I: knockback multiplier 1.2. II: 1.75. III: 2.2 with radius 3.5.
- Conflicts
- None
- Good combination
- Density or Breach, Fire Aspect, Unbreaking, Mending
Practical tip: Wind Burst is strong for mobile mace combat, but you need to control your position.